
Froststead was a light among the mountains.
A survival and village-building game in the ice, played solo on iOS and Android.

Press and hold to rekindle the ember
For iOS and Android

Froststead was a light among the mountains.
A survival and village-building game in the ice, played solo on iOS and Android.

But every light calls the night.
Day and night set the rhythm of the game. By day you work; by night the raids come.

Then came the Great Night, and every home went dark.
Bring the hearth to level ten and the Great Night returns: three waves, until dawn.


At dawn, only you remained. You, and one ember.
Every village starts like this: among the ruins, with a backpack, an axe and an ember to rekindle.

Your faithful friend is lost in the snow, and waiting for you.
A dog or a cat to find. The dog can come with you and warns you when something is coming; the cat does as it pleases. Neither of them ever dies.

Beyond the mountains, other fires still burn.
Beyond the valley lie inhabited villages, markets and missions. The roads cross rivers and bivouacs, and they are not safe: there are bandits.

Rekindle the hearth. Raise the walls before dark.
Chop wood, hunt, cook and sell. Build stations, quarters and towers; you place the traps and barricades yourself.

And when the Great Night returns… hold until dawn.
If the hearth falls, the raiders take what they can carry and the village remains: you rebuild it in the same world. Only a Hardcore village ends forever.
These are the painted frames of the game’s prologue, not gameplay captures.

Day.
Chop wood, hunt, cook on the grill and sell at the bazaar. The village grows by your hands, one log at a time.

Dusk.
The light turns amber. Head back before dark, reinforce the walls and get the harvest to safety.

Night.
The packs come out of the forest. Three minutes in the dark with your axe in hand: if the hearth still burns at dawn, the village is safe.
No timers run while you are away: the world only moves when you play.
Illustrations of the FROSTSTEAD world in the style of the cover: one view at three times of day, not game captures.

A character in the snow. Resources to gather, food to cook, customers to serve and a camp to grow. That ad made me want to play. The experience I found was different from the one I was looking for. FROSTSTEAD grew out of that wish: to bring to life the little world I wanted to get lost in.
Andrea Falzetti · Creator of FROSTSTEAD
The project is in development. The images on this page are illustrations of its world, not game captures.

Someone is waiting for you in the snow.
We are looking for iOS and Android testers. Send your request and confirm your email using the link we send you. If selected, you may be invited once testing is available.
Request beta accessConfirming your email does not guarantee an invitation or immediate access to the game.
Internet is needed to create and sync villages. A run you have already downloaded keeps going offline.
Join the Discord communityShare your village, report bugs and follow development. The community speaks English.
An independent survival and building game set in a snowy world. By day you chop wood, hunt, cook and sell to grow the village; by night you defend the hearth from the packs. If it falls, you rebuild in the same world.
Requests for the iOS and Android beta are open on this site. You can request access and verify your email; an invitation may follow only if you are selected and testing becomes available. The game is not yet publicly downloadable.
Yes. Every village is yours: no other players, and nothing starts while you are away.
A run you have already downloaded can continue offline. You need Internet to create or manage villages and sync saves. Simulation runs on your device; the world does not progress while you are away.
No: they are illustrations, not game captures. The prologue frames come from the film that opens the game; the three views of the village and the two closing scenes are painted in the same style. The game’s graphics and interface are still in development.